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What do you get when you cross Jack Skellington with a Koala? More Blood Bowl Dice!

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Well, I  think he looks like Jack Skellington the Koala... 

Everyone who plays Blood Bowl needs Block Dice and many of us covet unique Block Dice, to get colors to match our teams, such as when I was so happy to get a set of old Banana Yellow NAF Block Dice for my Ape team! 

Well, on Indiegogo (think Kickstarter with a groovy name) is a project for sets of Australian Block Dice

Australia does appear to be a haven for Blood Bowl. Like wild pigs, once imported it thrived like a champ. 
This project celebrates that National Pastime with Australia-themed Block Dice...

              
   DEFENDER DOWN / DEFENDER STUMBLE / PUSHED / BOTH DOWN  / ATTACKER DOWN

Pretty intuitive. 

They're starting with three different colors, the one above and:
Black Cockatoo - Black with Yellow

Golden Soil - Yellow with Brown

Then stretch goals for other colored sets, this one is pretty stunning...

Coral Reef - Pink with Green

No wonder Blood Bowl is so popular in Australia, the entire continent is a 'Pow' shape! 

I've still never been to Australia... someday I will get there, and I'm definitely going to make a Blood Bowl tournament part of the plan.  Unfortunately around here the only dice allowed in tournaments are the official white BB dice and NAF dice.  I suppose some that are available are a bit hard to read, but not these- I think it's very obvious.  But I'm sure league play and friendly one-off games wouldn't have a problem with them. 

The low cost options are $10 for a random set, $15 for one of your choice, and $36 for 3 different sets. 

Now we just need skeletal koala miniatures... 

King of the Prehistoric Woodlands

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For the Prehistoric Pulp setting, I'm planning for the game to be more than just faction vs faction.
That is how most games work: you bring your army your opponent brings theirs and your two armies clash.

This works fine for most historical and quasi-historical combat, where humans are at the top of the heap and safe from anything other than rival human groups.  But Prehistory is much more dangerous than that.
Not only are there many species in evolution-fueled struggle for dominance, but none have such advanced technology and culture that they are not still tucked within the food chain, rather than high above it.

So this game will have threats beyond your opponent: ones that view you both the same: invaders into their territory, or perhaps as lunch.

So here is one of the creatures to be feared by everyone: the king of the woodlands, Gigantogorillini.




These, the largest of the primates, are solitary lords of the woodlands, though, secure in the safety of their great size, it is not uncommon to see them venture out into the grasslands.  Larger even than members of the Yheti tribe and Gigantopithecus tribe, these massive creatures are hard to mistake.  Perhaps the only thing preventing this species from becoming a greater dominating force is the fact that they are few in number and live solitary lives, only coming together to mate. Youths do band together, but these avoid conflict when possible.  The same can not be said for the adult males.  Nearly twice the size of females, and formidable at heights up to 4 meters and arm span even greater, they are left alone by all but the largest of the ancient predators.  Smaller creatures, even the sentient tribes hold deep respect for these giant primates, and healthy fear, for they are omnivorous.  Some tribes have even been known to worship them as gods. 


Geoffo & Moose: 2 Adventurers Against the World

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The Dynamic Duo, the pair of Big & Small, Old & New are finished.
(Click for larger)

The halfling is Geoffo Timbershank, a name he earned by losing his leg in the Goblin Wars.

In the thick of the fighting, hard pressed, Geoffo was looking into the snarling face of his own doom.
A nasty goblin, with two wicked blades had cut him many times and just disarmed him, his sturdy broad short sword lying out of reach.  But just then he heard a bellow from one of the Ogre Mercenaries and out out of the corner of his eye he saw an Ogre hatchet lobbed his way.  It was a large and heavy weapon, and Geoffo needed two hands to wield it.  But he did so, and just in time to bury it in the goblin's skull.

The Ogre had problems of his own, dealing with a raging troll.  Both were wounded, but as everyone knows, a wounded troll is not wounded for long.  Geoffo ran to the battling brutes, raised the hatchet high in the air and swung down hard on the troll's foot!  The creature roared in pain, lashing out with a rusty cleaver that sliced Geoffo's leg clean off. But the distraction was just long enough for the Ogre to thrust his battle spear up through the Troll's neck and out the top of his skull.

After the battle, the Ogre went to find out if the halfling had survived.  He had, though it was a close call.

"I thank you for the loan of your axe, Ogre." Geoffo said weakly.

"I'm called Moose," he said, "and I'm grateful I gave it to you.  Keep it."

"Thank you, but I think I'm not well suited to it."  Geoffo replied.

"Hrmmm. Then perhaps you should use the haft for a new leg. It is lucky I think."

From that moment on the two would be inseparable, seeking adventure and battle.


I Said, Please Remain Seated for the Duration of the Flight! and Halloween Wishes

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There's always one.

You're on a flight, and you won't be landing for a good long time, but some joker has to get out of his seat, and make ready to leave, as if he can walk faster than the aircraft is going.  Of course this upsets the flight crew, and spreads tension, and just makes the flight worse for everyone.  They say it's dangerous, I don't know about that... it's not going to break the plane is it?  Then again....


This is the centerpiece for the genestealer cult army. I feel every army should have a centerpiece:
One item that is bigger, more dynamic, more impressive than the rest of the army. One item which will serve to draw the eye to the center of the army, and as the eye wanders around to the rest of it, will pull it back to the centerpiece.

All of the vehicles have infestation, and some are even piloted by alien creatures, like the walkers with the tentacle & brain creatures. 2 of the aircraft have creatures piloting them like the walkers..
which are hopefully pretty cool in their own right.  But the theory of a centerpiece is let one item take the spotlight like nothing else, and it will be better over-all for the army than if everything was at that level.

Like a crescendo in music,  the composition needs somewhere to go: if every moment as loud and thunderous the listener would get worn out and lose interest. Tchaikovsky understood this, a lot of death metal bands don't.

 So this is the moment the piece kicks in. Yes, it's an army, out to destroy the enemy, but at it's heart is the unthinking growth & aggression that is Tyranid DNA.  Something too big to be contained any longer by its host of human body and technology is coming to its own.  Will he bring the plane down?  Perhaps.  But i suspect he'll be fine, while his targets will not.

The back panel is busting outward, showing that he has growth-expanded from the inside.
The upper hole is smaller than the bulk of his chest, for 2 reasons:
1. practical: unless breaking the engines,there isn't a spot on the plane that is wider than his chest.
2. dynamic biology: he's in the process of growing- rapidly- right now, plus I imagine he can expand his chest, like a cobra's hood, to threaten other creatures, and so, like a rat, can squeeze through openings that are seemingly much smaller than his size.



I'm very pleased with the result: the creature ends up with a lot more serpentine motion than the original model since it doesn't have to stand supported on his tail.

Painting is already in progress,but I wanted to save the picture for a Halloween scare- I'm sure that in the year 40,000 there are many kids dressing up as Tyranids for Halloween!

Speaking of, Happy Halloween everyone!
I hope you get to gather with those you care about and enjoy the night!

But if you're flying, I hope all the passengers remain seated...

Just Roll With It

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Well, it's been both a very busy and a very bad week.

The kind of week that makes you question what the point of anything is when it seems people are trying their hardest to make the world as terrible as they possibly can and prevent any common sense and modicum of kindness from having an effect enough to help you find a better way.

I also saw Cloud Atlas, which was a great movie, though I'm sure one of the central themes is "no matter where you live, and what age you're living in, you have something in common with everyone else in all times and places: the world sucks."

All of the problems are prevalent because so many are selfish cruel jerks enjoying making things worse for everyone else.  All those against you are far more powerful than you and your allies will ever be.  And really, aren't they just making everything worse for themselves too? And yet they persist.

But what can you do? What is the alternative?

So roll with it. Grab the hand of the one you love, share knowing smiles with your friends, and say fuck it to the rest.  And you just might find your chance to carve out a nook of happy life.
Or not, but you have to try right?

In that vein, here's a touch of fun a friend of mine forwarded to me:


More here: 


Now, someone needs to make some minis of these :)  Hmmm...

They're Just Questions. Designed to Provoke a Wargaming Response

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Making the rounds is the 'Are you a proper wargamer' quiz, and in true wargaming spirit it's already been modified with home-brew changes and additions.  I believe this is the latest incarnation, from Dampf, via Big Lee.  Though I also made adjustments to it.
The test will begin in a moment, please be seated and wait your turn.


Just answer. Timing is a factor.  They're just questions, designed to provoke a wargaming response.

HAVE YOU:


1. Spent at least £500 on figures / tanks?
Yes.  : 1
You mean annually right? Because if you mean in total, ever, you need to ratchet up that number! 

2. Pricked your finger or thumb on a pike block - several times
Yes.  : 1 

3.  Tried at least 10 different rule sets and vowed never to play half of them ever again
Yes.  : 1
As close to such a vow as I get, which isn't completely, but certainly many I've given up on.   

4.  Bought an army off EBay
No.  : 0

5. Sold an army on EBay
Yes.  : 1

6. spent months painting an army - then used it in anger once
Yes.  : 
Once, or less- some I haven't had the chance. 

7. tried several different periods and genres
Yes.  : 

8. dropped a box of figures on the floor from a great height
No.  : 0

9. lost a battle on the last throw of the dice
Yes.  : 1 .
Isn't that how most battles are lost? 

10. made at least one enemy for life
Yes.  : .
I wouldn't call them 'enemies': that is a title reserved for the real enemies I have.  But intolerable ass-hats who I'd rather avoid and would consider playing a game with, hoping to have fun, a completely hopeless prospect and so I wouldn't bother?  Yes, have run across a couple of those. 

11. had a proper, stand up argument over a wargamers table
Yes.  : .
See above.

12. thrown a dice across a room or inflicted damage on a die that 'let you down'.
No.  : 0 .
I'm not generally given to physical displays and outbursts. Be nice to dice if you wish them to be nice to you. 

13. rebased an army for a different rule set
Yes.  : .
Please Recycle. 

14. inflicted a whopping defeat on an opponent
Yes.  : .
Sweet, sweet victory

15. suffered an embarrassing defeat due to a stupid tactical decision
Yes.  : .
Hey even Napoleon made some stupid decisions.

16. joined a wargamers club
Yes.  : .
This seems more UK-centric. we don't have the organized clubs here, but more informal groups, sure. 

17.  bought a ton of lead that remains unpainted
Yes.  : .
This really should be the litmus test shouldn't it? 

18.  been to a wargamers show
Yes.  : .
Again, more UK-centric. replace with 'Gaming Convention' and yes, many of them. 

19.  have more dice than is logical or necessary to own - and have used most of them
Yes.  : .
I take exception to your implication that having dice in a color to match each army and team is not a necessity.

20.  have taken boxes of troops down to a club just to show them off to your mates
Yes.  : .

And now some extra questions.... -Needed now that Tyrel Corp has introduced the Nexus 6 Gamer. 


21. You have reference books on each period / army you play 
Yes.  : .

22. played so many different games you confidently quote rules for a totally different period, scale or ruleset to the one you're playing at that moment
Yes.  : .

23. You have had dreams in which game mechanics described real-world events

Yes.  : .
Conflict in dreams described in hit points or travel understood in a dream by movement distance and rates.
Yes, this stuff gets in my mind and becomes the 'language' used to express experiences. 

23. You get genuinely excited when a package arrives in the post

Yes.  : .

24. You have joined a re-enactment society

No.  : 0 .

25. You have played in an unsuitable venue 

Yes.  : .
Once even played the Dune boardgame all night, sitting on the cement, waiting in line for tickets for Dead Can Dance.

26. You continue to search for the perfect genre rule set and have not found one that satisfies you

Yes.  : .

27. For that reason you have developed your own house rules for certain periods.  And think them far superior to the original author's efforts.

Yes.  : .

28. You have returned from a wargames show and sneaked upstairs to hide the stash or lied to your romantic partner about how much money you spent .

No.  : 0 .

29. You have an irrational aversion to some genres and vow never to play them regardless of how much fun they look.
Yes.  : .
Not sure it's absolute,but certainly some genres or settings hold little to no interest for me, such as:
Vietnam, Modern, US Civil War. 

30. You have made your own wargames scenery.

Yes.  : .

31. You have reached a painting 'wall' at some point, either now or in the past

Yes.  : .
I reached a point once where I couldn't see any improvement, and it took a lot to break past that and start again to improve.

32. You have lost - and regained - your wargaming mojo.

Yes.  : .
How often do I get strings of bad luck where I can't make rolls in Blood Bowl where I have an 8/9 chance of success (or better)? But It always comes back around. But I will not make a double go-for-it to score unless it's the last turn of the half. I know it's just asking for it. 

33. have you ever bought a wargaming book or miniatures while traveling or on vacation,despite being able to get it cheaper at home, just so you would have gaming items that was bought in someplace foreign or far from home? 

Yes.  : .
Much better than a tourist-trinket!

34. You have done armies in different scales for the same period 

Yes.  : .

35. You have jealously coveted someone else's troops.

Yes.  : .
That whole 'shall not covet' is a bunch of nonsense.  Thou shall covet! and if you're lucky, people will covet what you have too- you know you want them too. 

36. You have laughed (secretly or otherwise) at someone else's paint job 

Yes.  : .
There's some really weird stuff out there.  Laughing can be the appropriate response. 

37. You have provided a piece of useless trivia relating to the troops on the table to show off your wargaming knowledge. 

Yes.  : .

38. You have contradicted someone elses' trivia - demonstrating your superior knowledge and giving you a warm glow inside.

Yes.  : .
Just doing my part to further knowledge.

39. You have caused a major disaster on a wargames table (spilling a pint, collapsing the table, dropped someone else's figures on the floor). 

No.  : 0 .
Just lucky I guess

40. You have cheered when an opponent's dice lets them down at a critical point
Yes.  : .
If you're not excited and relieved for your little guys, you're not involved in the game!

41.  You have lied to your partner about going gaming.  
No.  : 0 .
Why would I? I never understood that. You're an adult, you can't spend your free time doing what you enjoy? It's not like you're going out to steal cars.

42. You have lied to an attractive woman (man) about your hobby.  

No.  : 0 .
Again, never understood why not.  I guess some fear being ridiculed? If someone would give grief over it, that says more about how disastrously immature they are, doesn't it? 

43. You have made an opponent cry.  It doesn't count if they are under 8 years old though.

Yes.  : 1 .
At first I put no.. but I'd forgotten, this did happen once.  Long ago, at a 40k GT. I was playing my nearly-all Ork Bike army, it was against Space Wolves.  My previous game had been against Space Wolves too, and I'd been tabled - it was a real 'glass cannon' army.  But this time, I tabled him.  By turn 3 he didn't have anything left on the battlefield and I'd suffered almost no damage. And he cried. I felt terrible, until in his almost-silent sobs he also said my army was broken and cheesy!  That was too much, I said 'sorry you're unhappy, but my last game was against wolves and I got crushed just as bad as you just did- the army isn't cheesy, it's just a game and anything can happen." But yeah. He cried. 

44. You have painted the same army in the same scale more than once 

Yes.  : .

45. You have reference books on armies you haven't even got.
Yes.  : .
Luckily so.  Otherwise I'd have bought even more minis than I have unpainted now.  Sometimes just fun to look at other potential armies, even when not planning to build it. 

46. You have bought figures for a period you have never and will never play - because they were cheap.

Yes.  : .
Never play? there is always hope.

47. You blog or have a web-page about your Wargaming activities
Yes.  : .

48. Your book collection is almost all war and wargames related

No.  : .
Unless very loosely defined. Most of my books are Science Fiction, Fantasy & Alternate History Novels for fiction and History for non-fiction.  I do have a lot of gaming books, but not near as many as the rest. 

49. You critique 'war' movies (especially Hollywood war movies) for historical accuracy.

Yes.  : .
Would not mind being hired to help historical accuracy in films actually, I'm always running across mistakes.

50. You spend car / train journeys checking out the lie of the land - considering which way you would attack from and whether it would make good wargaming terrain.

Yes.  : .
I've found my mind wandering in that direction,yes. 

Note: I combined the question from the additional Big lee questions about inflicting damage to a die with the original question set about throwing a die across the room, and combined the original questions 23 with 28, since hiding stash & lying about purchases was really the same issue.I replaced 23 with a new question, so now any injury or insult to dice are part of the same question, I also changed question 33, which was about feeling guilty when complaining about family's spending when having spent yourself on unused miniatures, since I felt this question was already covered conceptually by questions about hiding gaming stash/lying as well as the question about having a lot of unpainted lead.  I replaced it with a new question for a new issue. 
This rounds the test to a nice-for-statistical-ease of 50 questions. 


Results: 

41/50: 82%   B-

Conclusion: I am a replicant- I mean, a wargamer.  
It seems the test believes the most infused wargamer is either dishonest about it to others, or has such a spending problem that to not hide it would endanger their safety and open them up to reprisals. 

Now, let me tell you about my mother...

A Rag-tag Fleet: of Quar

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There are those who belief that life exists beyond the nations of Earth. That there are tribes of aliens in the inner, and perhaps outer planets. That some of these, the Quar of the moons of Mars, even now, make their way to the great moon of Earth, seeking safety, and to plunder resources for their very survival.

Gaming continues for Empire of the Dead but on the horizon is the next miniatures project: a return to a VSF campaign.This time the location switches from Venus, to nearer Earth's territory: the Moon.  Alfrik has been compiling ideas for the campaign, which will have not only army-scale fighting in 28mm but he's got plans for aeronef (airship) fleet action battles as part of the campaign.  I'm a sucker for anything with ships: spaceships, airships & navies, so this sounds good to me!  Nations of Earth, and my Quar of Phobos,will be staking out claims on the Moon, negotiating, plotting and waging battles.  When will this be?  Not sure exactly, but it's just over the horizon.

-It's continued to be a very very bad week for me, so have had low motivation to do anything for myself, just working on the finishing stages of the Genestealer Cult, but nothing ready to show on it yet, so not a lot of new stuff to share.  So seems a good time to introduce the air-navy of Phobos!

I bought these last year when BrigadeModels UK was having a sale, and I added a couple ships from Shapeways.

(click for larger)

I don't know yet what the campaign will require for number of ships or ship types, but this feels like a good fleet compliment. The majority of the fleet is from the Argentina fleet. I chose them for 2 reasons:
1. British & French fleets,while cool, seem to be pretty popular and I wanted something different.
2. I love the big round shapes incorporated into these ships.  It seems right, considering Quar have big round bellies, or 'puzik' as I tend to call it, having picked up the Russian word since it is far cuter.  but the ships also still have pointed noses,again, just like Quar! Perfect!
Speaking of Russian, the round vessel with 4 guns is a Russian 'aerial battery' which fits in nicely with the round midsections of the Argentinian fleet: just right for Quar.

I added aircraft: some large bombers and fighter squadrons.
I used this basing method once before for space ship fighters, and like it a lot. You get a lot of variety with the individual wire stands.
The carrier model is from Shapeways, and I imagine this is one of the vessels that is space-worthy.
The rest of the fleet is carried or towed by space-haulers to deposit the airfleet into a planet's (or moon's) gravitational field.

Some close-ups: (click for larger)

 I'm afraid I don't remember the name of the shapeways artist or the name of the piece.  But there are a lot of nice items on that site.

The carrier is the flagship, though the one battleship would be pretty significant.

Hopefully this fleet will be battling the verminous humans, who's gluttony is unsatisfied with the most resource-rich planet in the system:  it's time for the other peoples to push them back, contain them and harvest their fair share from the planets and moons of the sun they share in common!

For Phobos!

Inspiration for all rag-tag fleets...enjoy!

"Art is War and You are All My Prisoners" - Charles Schultz

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O.K., Charles Schultz never said that- or then again, maybe he did but he was never quoted as saying it- authentically anyway.  But a great friend of mine often used that quote, when speaking about art, attributing it to Charles Schultz which has never failed to crack me up.  Fun stuff.

Creating fake quotes, or using quotes inappropriately is a lot of fun.  Back in the early neolithic when my group of friends used to have parties all the time, I used to sneak quotes in on the party fliers, one of my favorite being "Sleek, sexy entertainment!" - Newsweek, David Ansen.  Again: fun stuff.

What am I yammering on about?

The voting for the 'Dynamic Duo' painting contest on The Warhammer Forum ended, and my Halfling & Ogre didn't win. I did get a very respectable second place however, so "I'll get you Red Baron!" might be appropriate. But what actually stirred the memory of this misquote was a clever fellow on the forum took the winning picture, of two Imperial Guardsmen, and made a speaking & thought bubble for them, so people could have fun and a bit of competition to put words in their mouth.  Yet again: Fun Stuff.

Go here to see What were they thinking?

If you feel like putting words in their mouth, you can download the blank picture below, use a program to type in words and post it up the forum!

Click for larger: 


and my idea of what they are thinking:

So go on, have some fun with it :) 

In other news, just been several days of long work hours. 
The Genestealer Cult army is finished, other than the flyer bases and gloss on optics. 

So hopefully will have some of that to show soon. 
I skipped out on last Friday's game night to put more work in, and haven't had any time for any of my painting projects, but maybe I'll be able to squeeze a bit in in the near future. 

SPAM: 
And today, three spam comments got through the spam filter. Only 2 have ever made it through before, but today 3 slipped through?  Not sure how or why.  I don't want to switch to captcha, because I hate it.  I hate filling them out to leave a comment, so don't want to do it to anyone else.  I may make it so people can't post anonymously, as I've only seen 1 real, non-spam anon comment.  If you do leave comments using the anonymous, not 'signed in' format, and maybe you create a name when you do, let me know, since I don't want to make it impossible for people to leave a comment, and never know it because they can't leave a comment to let me know they can't leave a comment.  But if no one uses the anon comment function, that might be a solution if spam keeps seeping through.   Because I don't want spammers to succeed.  If canceling anonymous comments would leave people without a way to comment who do, then I'd go with moderation: since I work from home, I can check it fairly often to click 'approve', but I won't use captcha.  

So if turning off anonymous comments is an issue, let me know. 




Genestealer Cult Motorpool: Every Evil Army Should Offer Company Cars

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The Genstealer Cult Army is finished, packed up and ready to be shipped to the other side of the world.
The vehicle options are pretty extensive: 2 walkers, 13 tracked vehicles and 3 aircraft.

The latest additions to the tracked vehicles:

click for larger:
Hydra Flak Tanks.

As you can probably tell, these are anti-aircraft tanks.  Now that 40k has lots of flyers, people need something to shoot them down with. The Hydra is a forgeworld upgrade kit.  I had a terrible time with it. 
They were very badly curved when I got them. Forgeworld does some beautiful sculpting, but their quality control isn't always the best.  Still..better than Finecast <<quickly ducks the Finecast rage>>

The weapon deck is not glued in place, so it and the AAguns can swivel around. 

Lots of infestation. The colors of the army are very dark, so it was nice to have the infesting alien growth to break it up, without having to create an illogical excuse to bring in a bright color. 

Manticore Missile Batteries

What a nice kit from GW. The missile platform is not glued in place, so it can be raised and lowered. 
I saw a bunch of the real-world version of these vehicles in Minsk during the end of WWII celebration parade (the anniversary of the end of WWII, not the actual end of WWII, I'm not that old ;) 
Pretty formidable looking vehicles.  Seeing a thick twelve foot long missile really makes you glad they aren't being launched! 

Command Psyker Chimeras

These are the transport vehicles for the Psyker command infantry.  They've got more gadgets than the other chimeras: search lights, comm array and an upgraded front sensor panel. I also gave them more tentacles.



Unfortunately I didn't have time to take a big single army picture before I had to pack it for shipping. 
It wouldn't have worked too well anyway, since the flyers won't have their bases assembled- the client can glue them together himself, to reduce risk of breaking in transit. 

There's no limo. I know that will disappoint a lot of the Rogue Trader to 2nd edition fans. But I think a limo might be better suited to skirmish level games anyway.  All these purple and red vehicles reminded me of one of my favorite cartoons when I was a kid...


I wouldn't be surprised if Mr. Dastardly & Muttley were Pro-Genestealer Cult!  

More to come: the flyers!

Enjoy!

Flight of the Alien Infested Valkyries

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... well, Vendettas actually, but 'Flight of the Vendettas' doesn't have the same ring to it.

Here are two of the three aircraft for the Genestealer Cult.
They are 'Vendettas' which are upgraded Valkyries: they have lots of lascannons.
It's a Forgeworld upgrade kit. I had no issues or problems with it- well, the side lascannon doesn't fit right into the armor cup, but it's easy enough to trim it to fit.
Hard not to want a laser cannon.

I did these on the same theory as the Sentinels: the infesting Alien DNA has grown into the host vehicle and is incorporated into it, making it an extension of itself.  I used Zoanthropes for this, since I liked their heads: the long narrow head matched the long narrow cockpit of the aircraft perfectly.

click for larger:
Plenty of infestation growing over the craft.  I used the back-vent breathers from the Zoanthrope and placed them at the joint of the wings.  I imagine this creature has it's internal parts stretching through the vehicle.
Kind of inspired from the new Battlestar Galactica, how Cylon raiders are organic creatures with an inorganic outer shell.  Flying hermit crabs with lasers.  Good fun.
Top view. 

Second of this style:
Same basic style, but with details different enough to tell them apart.  
The client didn't want any battle damage or weathering, and it was fun to paint these 'clean' using these colors

Because of shipping I didn't attach the clear flight stand to the base, but I wanted the bases to match the style of the army. Not completely covered in infestation however: I figure the infantry -some of which stand on only alien organism and some on rock with organic details, I'd go for rocks & ashen ground, with similar alien infestation, for the big bases.  

If you ever see such things on the ground and rocks, maybe while camping or hiking, don't investigate, just run! 

Only one more update for this army: next will be the centerpiece! 

Classic.. enjoy!

Centering in on the Centerpiece: Genestealer Cult Hullburster

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All good things must come to an end.  I had fun working on the Genestealer Cult army, and this is the last piece I did for it.  I've mentioned before, my visual theory for an army is that every army or team needs a centerpiece.  It's why for Blood Bowl teams that can have a Big Guy, I make a Big Guy for the team, even if I might not want to use it- then I tend to go ahead and use it, because it looks better to have a centerpiece.

If you consider an army as an artistic composition, then just as a sculpture or painting needs to take into account where the eye will travel, and so take steps to contain the eye's wanderings, not to leave the piece and to go where you want it to go, so too an army needs this. Of course, an army is going to be set up differently, have pieces removed, etc, which is why it's even more important to have a centerpiece: one item that is bigger, bolder, more eye-candy than the rest.  It should still compliment and support the army, but it's job is to draw attention, allow enough rein to wander across the army, but pull the viewer back to it when done.  I am hoping I got that with this piece.

click for larger:

The aircraft is much the same as the other ones, though it does not have an incorporated zoanthrope piloting it. Perhaps cultists are flying it, as they probably are driving a lot of the tanks.  The zoanthrope seed never took in this one.  Why? Likely, it was eaten by something else.  Something bigger, that needed fuel to grow.
The giant Tyranid monster has reached the point where it is growing at a hyper-accelerated rate.  And it isn't content to stay within the confines of this artificial environment: it wants out.  It's tail has burst out the back and the bulk of him has burst out the top, continuing to grow rapidly as it does so.  This species has the ability to puff up it's torso, to appear larger and more threatening.

This is a combo of three kits: Valkyrie, Vendetta upgrade and the Mawloc.

Here it is before painting.

The Mawloc model is designed to rest on his tail, 'standing' on it like a cobra.  Honestly I was never a fan of the 'snake' type Tyranids, and wasn't thrilled when I saw the Mawloc kit when it was released: I'd have preferred one of the large legged Tyranids.  I also think the Mawloc kit looks very static, standing on it's tail:not very dynamic. But with this conversion, I like it. Reason being, it doesn't have to stand on it's tail!
I filled in and sculpted a bottom to the tail, so that it wouldn't look like a bisected straw, which let me wrap the tail out & around the back of the plane. This gives the creature a twisted S shape, making him a lot more dynamic.

I had to go with a red carapace for the aircraft creatures, so they wouldn't blend in with the hull of the aircraft: the vehicles were already chosen for the purple, so that was the only way to go.

So, will the aircraft survive birthing this giant monster? Or will it fall from the sky?  Either way, things are not looking good for the opposition.

This concludes the Genestealer Cult.  At least for now, it's possible the owner may come back for additions to the army.

Weather and traffic kept me from getting to gaming tonight, so that's three weeks in a row I've been unable to get there, which explains the lack of battle reports.  And next week is Thanksgiving- though looks like I'll get some Blood Bowl in for that!

Enjoy the weekend everyone,

and enjoy the clip, but maybe not over breakfast:

Alien Invasion Called on Account of Rain & Fastest Speed Painting

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Well hell.
Three Fridays in a row I've missed gaming.  Two from working overtime but this last Friday I was determined to get to gaming.  Time is closing for Empire of the Dead and I wanted to get some more games in, especially since I'd painted up a mini for the Pangalactic Confederation of Planets.

So I packed everything and headed out. Checked google traffic as I always do, to see which of the two possible ways I take was the clearest, and it looked pretty good.  But it was raining.  And maybe people were leaving town early for Thanksgiving week?  I don't know.  But google traffic lied.  In a big way.  Instead of a clear freeway I had a parking lot.  The rain coming down and it took 10 minutes to travel the one mile distance up the freeway to the next exit. Seeing nothing but the same as far up as I could see, and knowing it takes 30-40 minutes to get there on an average day I called it quits, got off at that exit and went home.  Looks like it's the end for this season of Empire of the Dead.  Holidays next, then gearing up for VSF campaign on the Moon.

I know, crazy to complain about the weather: spoiled Californian.  I know many have much worse weather to deal with.  I tease my girlfriend that she lives in the Ice Age half the year as it's already snowing and below zero.  But driving 5 miles an hour in the rain for a couple hours.. no. That is why the PCP have spaceships.

Here is the mini I painted for the PCP.  It was very much a speed painting job.  I had converted this months ago for the faction, but deciding I wanted a chance to field it at least once, I primed & painted it the afternoon before I left.  After priming, it took less than 20 minutes to paint.

The Vojik: armed scout vessel. 


I went for a metal finish, for a retro sci-fi look. 


I forget the manufacturer of this mini. I saw it on sale and thought it was just right for the PCP crew. 
It had big bulk boxy weapons, so I ditched those and converted some eldar bright lances for its weapons. 

In Empire of the Dead, one of the pieces of gear a character can get is a steam powered gyrocopter.  
It allows the person to fly, and still perform an action even though he moves.  I thought this would be a perfect sci-fi version of this.  Give the character a repeating rifle (2 shots) and have this fly around and shoot twice- like it's weapons would suggest.  A model with flight can perch on top of terrain- like trees and roofs, so would be ideal for keeping a rifleman out of charge threat of werewolves and vampires.  

I kept the base black, since I can now also use it for War Rocket! 

Someday it will get some use on the tabletop.  

Depending on the rain...

Enjoy!

Have Spaceship- Will Travel.

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Scott asked for a picture of the Vojik, armed scout ship from the last update, with one of the PCP crew.
I should have done it the first time, but I was too lazy to go get the bag with the crew, and was taking pictures fast.  So this fixes that.



Captain Vok and The Vojik

Makes for a nice one-man flyer in 28mm scale and a good sized ship for War Rocket scale. 

Rapacious Raptors : Prehistoric Pulp's Pernicious Predators

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Thanksgiving is right around the corner, where tradition in America holds that one gorges on Turkey until a semi-catatonic state is induced, thus storing up the needed energy for the following day to join the herd and trample the less-fit to death under their hooves as they stampede into stores to save money on merchandise to increase their success and chances of survival.  The irony is that a country with such a high percentage of people who do not believe in evolution manage to illustrate the concept so perfectly.

Another such indication of Darwinism at work, is that the turkey so focused on is a descendant of dinosaurs.
Yes, that fat, dim-witted, feast-on-feet, is what is left of Tyrannosaurus Rex, Velociraptor and Pterodactyl.
How the mighty have fallen.  And tasty too. The Rex is dead, long live the King: pass me some mashed potatoes too while you're at it.

But things were not always this way.  Oh no.  And in the neverwas of Prehistory, Mankind was more likely to be dinner than get a turkey-ancestor to his own table!

In addition to making 'player-tribes' for the Prehistoric Pulp setting, I've always planned to make non-player dangers.  This is one of the more deadly: Raptor Pack.

click for larger:

Raptors are smart, fast & strong: triple threat. The apex pack hunters, and a real threat to the sentient tribes.

Since we in our time can't know what they looked like, for coloring I chose to make them tiger-like.
Tigers evolved their coloring to help conceal them while hunting, so Raptors could have had a similar look.
Plus it was fun to paint :)

Gar here has little time to think on their coloring, if he wants to avoid becoming dinner. 

So this Thanksgiving, take a moment to thank the turkey, for evolving into such a successful meal, leaving us free from becoming his meal. 



The Turkey Bowl 2012: Godzilla v. King Kong: The Beasts' Feast

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2012, The Turkey Bowl inaugural Blood Bowl event: the Beasts' Feast. 

At one end of the pitch: the low-cunning, the primordial punishers, Godzilla's Gators!

At the other end of the pitch, nature's new-comers, the beasts with brains, King Kong's Killers!

One night only in an exposition match for the ages!  Who will emerge triumphant? 
Will the Gators prove why they've been the apex predators since the days of the dinosaurs, or will the fresh young Apes earn their title of King showing that the new epoch belongs to primates?  We'll soon find out as the match is about to begin!

This Thanksgiving, be thankful the beasts are on the pitch and hope they don't come into the stands for you!

- My friend Bill wanted a chance to play some Blood Bowl over Thanksgiving, and wanted to test out a theory, to see if I just have bad dice luck when playing Blood Bowl, or if it's something more serious. 

The experiment would involve both of us using reverse die rolls when rolling skill tests.  So when rolling a d6, for something like a dodge, or to catch the ball, a result of 6 would count as 1, a 5 is a 2, a 1 is a 6, etc.  But we'd treat 2d6 armor & injury rolls, ball bouncing, kick off results, etc as normal.  He wanted to find out if I'd continue to roll low numbers, indicating the dice just wanted to roll low numbers, or if I'd roll high numbers and fail the tests, possibly indicating some bad karma I need to burn off- maybe I was a horrible person in a past life, like Andrew Jackson. 

He wanted to play the Gators, and I thought Apes vrs Reptiles would make for a fun theme, so the Apes once again played under the Human roster.  

For team construction we used the upcoming North America Team Championship guidelines, for Day 1, where you get 1 double roll skill and 2 regular roll skills with 1.1 million team builds.

The Gators -Lizardmen- took a Kroxigor with Break Tackle, 6 Saurus -one with block, and 4 skinks -one with Sure hands and 4 Re-rolls. 

The Apes -Human team- took an Ogre with Block, 4 Blitzers -one with guard, 3 catchers -one with block, a thrower & 3 linemen and 3 Re-rolls, a Cheerleader & an Assistant Coach. 

Pre-game: 
I won the fans roll so had +1 Fame. I won the kick off and elected to receive. 

I set up to try to take the Kroxigor down with my blocking Silverback, Kong.  My plan for the half was to keep control of the ball and score late, trying to eliminate the vital ball-carrying skinks. 
Shouldn't be a surprise with such rivals and all the publicity, as soon as the ball was kicked a riot broke out! 
This ate up a turn of my precious time.  Kong knocked down Godzilla and broke through his armor! Could I be so lucky?  No.. just a stun.  That could have been a game-winner right there on my first turn.  A chimp catcher broke through the reptile line to distract, threatening an early score if the ball was thrown to him.

Seeing this, 3 skinks went to surround him!

To relieve the pressure, another agile chimp, and the monkey, Inka Martishka ran down to provide additional receiving targets. With so many skinks far from my blitzer gorillas, I gave up on my plan to stall and tried to pass to Inka Martishka on Turn 4, but I failed the throw and it scattered.  Too early to say on the dice-tests but one tally mark in the 'reversed dice bit me' column! 

The ball on the ground drew more players from both sides. With so many tackle zones on the ball it was looking like it might be impossible to pick up. 

While Gators and Apes pair up to duke it out, Godzilla dodges away to blitz, and does it on his own meager agility, break tackle not required! Unfortunately for him he got a both down: re-roll: both down, knocking himself down to the pitch!  But he did put a line chimp in the knock-out box.

After a turn of pushing, a chimp and monkey push two skinks out to the crowd!  The crowd knocks out one and injures the other! Turn 6 though.. time is running out to try to score! 

The heavier hitters ignore the ball completely and focus on settling old scores of their own!

Access to the ball had not improved by much by Turn 7. It looked like the Gators were going to succeed in denying the Apes a Touch Down. 
On Turn 7 the Gorilla hit the skink, which was pushed back onto the ball- knocking the ball into the endzone while the Gorilla stepped into the area the skink had been. Then Inka hit the skink for a 2 die block with the chimp's assist, knocking him away from the ball.  Dr. Z then dodged away from Godzilla, ran up, picked up the ball he'd thrown earlier and scored!  

1-0 for the Apes on Turn 7. 

Skinks do not find 2 turns a burden to score, with their move of 8, so I set up with a deep net: out of range of the Gator Saurus.  The knocked out skink came back and one of the 2 line chimps came back from the knock out box too. 
The apes attacked the skink with the ball, which bounced out, hot-potatoed out of an apes hand and was grabbed by a Gator! I set up a tackle-zone mine field, which the Gator tried to blitz out of, but knocked himself down, and the half ended. 

The Gators are down just 1 skink, with 10 players on the pitch. The Apes are down one line-chimp, but still have 11 on the pitch. We set up, I kick.. and another Riot! These fans just will not remain calm! 

Knowing I do not have the strength to go toe to toe, I set up with two line-chimps and a catcher on the line, with a strong net to catch & counter-attack. The Gators set up to drive strong on one side with Godzilla.

The Sure-hands Skink went to pick up the ball: Fail: Re-roll: Fail! just a 1/9 chance of that: the reversed dice not helping out the Gators this time! I seized the chance and drove for the ball with a Gorilla and Inka Martishka, With King Kong trying to tie up 2 Gators.

Turn 3 the Gators knocked out another Line-Chimp: those chimps were really taking the brunt of the reptile attack. Casualties were very low this game though.  The Gators got the ball and brought it to the center, but I then knocked the ball free.  A skink called a blitz to get to the ball hoping to go further but failed a dodge to get in.  
Trying to take advantage of the situation, an Ape made a 1die block on a Gator and got a skull! Re-roll? Skull! So we both had our share of this type of luck. 

The Gators recover the ball and move it to safety.  Looks promising for a tie!
But King Kong back-swiped the small reptile!  The ball went free!  Inka ran for the sidelines, while a chimp recovered the ball.  A Gorilla stunned a mid-field skink, and there was none who could reach Inka.  The following turn the chimp threw the ball: dodge, dodge, throw: accurate long pass: Inka Martishka catches it and runs in for a touch down!

The game ends 2-0 for the Apes! 

Post-game there was a riot that lasted into the night, fur and scales flying.  

Coach of the Apes, Grey Mattur said "This just goes to show that no matter how long some scaly reptile has been dominant, times change!  They may be stronger, but you can't underestimate the value of an opposable thumb!" 
Coach of the Gators said "This means nothing! We've been around since these chumps were tree shrews, and we'll be here long after they're gone, ruling it all." 

I had a great extended weekend vacation for Thanksgiving: I really needed a vacation!  This was just one highlight of a great weekend.  

Results of our reverse die rolling experiment?  I kept track of every failure by reverse and success by reverse. I had 6 rolls where the reverse caused a success and 7 rolls where the reverse induced a failure.

Conclusion: More date needed.  But early results suggest it's just blind luck, perhaps some games just going south because they want to, but maybe this shows I was not a terrible person now karmic cursed with bad Blood Bowl dice.  Phew. 

Enjoy!


Voodoo Dice

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Human beings are a superstitious lot. Some people get weirded out by the number 13 -it's one of my favorite numbers actually, or think black cats are bad luck-I have two (well, 'sable': black but they shine red in sunlight) and count myself lucky to be their human.  In Belarus it's considered bad luck to whistle when inside your home: that you're whistling your money away.  Inka always chastises me when I do that. I laugh, it sounds like a silly notion...but then again, I am pretty poor, so who knows.  There's a host of others I don't pay much attention to. I count myself a pretty 'rational minded' person while still being fairly open minded since I can't know everything, nor have experienced everything in the universe, and stands to reason that if one age's magic is another age's science, some things might turn out to be 'rational' that was once 'irrational'.
Probably not most, but some? You never know.

Gamers, being human, must therefore also have some superstitions.  Like painted miniatures fight better. True.  Named miniatures also fight better.. of course,why wouldn't they? But dice, being the gateway of chance, have the most rituals and beliefs associated with them.

Some people blow on their dice. Some people threaten their dice. Some people switch out poorly performing dice with fresh dice. Some have lucky dice they always use. Some won't use other people's dice or let others use their dice.  For me, I will switch dice if the ones I'm using seem to be failing. If I get to 're-roll' a die, I'll use a different die than the one I just rolled. There is nothing rational about such behaviors, at least by the reason for the laws of physics and probability as we know it.  But many do them anyway, listening to some instinct that interprets reality differently than pure rational thought does.


I bring this up, after a comment from battybattybats on my last update.  It made me think of, what many would clearly declare a superstition, of 'spelling' dice: using thought, visualization, willpower, jedi mind trick, whatever you'd want to call it, to get the die result you want.  Voodoo dice if you will. The idea is, if you need to roll a 6, you concentrate on 6, roll the dice and have a better than 1 in 6 of getting that result.  Maybe harder to swallow than the Xener cards since dice don't have a mind thinking of the number for your brain to 'pick up' on.  At any rate, it involves a bit more than declaring 'baby needs a new pair of shoes' but the idea is similar.  Obviously a superstition but could there be something to it?

A couple decades ago my friend and I, who played in the Turkey Bowl with me, would do this all the time when playing wargames and there really did seem to be more to it than random chance would think is reasonable.  But then again, as Rosencrantz said, since a coin tossed is just as likely to be heads as tails one shouldn't be surprised if it always comes up heads. Hmm.
Maybe not the best authority.  
We got so good at this we'd be trying to out-think-at the dice of each other to get what we wanted.  A fun competition within the competition.

So if that is real, why would I have runs of bad luck where the dice go against me, and if someone can do this, why don't they spend a month in Vegas and retire to an island?

Maybe there is nothing to it and it's all perception.  Then again, when I was in the last years of high school I got very good at controlling my dreams. I'd think of what I wanted to dream about and I would. I continued this until I did complete lucid dreaming. I could control my actions and what happened in the dream-world.  Like writing a story that you see, hear and feel. I did this for many years.  These days, no. In fact, my dreams tend to be bad and go against me now. Too much stress, depression and anxiety.  It's rare I enjoy dreams now- though they're as odd and surreal as they ever were.  So this leads back to dice. What if I am influencing the dice with my thoughts, but now, after experiencing so many horrible things in my life, having learned to expect problems and attacks, I anticipate the worst, so even in a relaxing game a thought like "this will work as long as I don't roll a 1 on the go for it and a 1 on the re-roll" and then I do just that.  Like the scared-shitless family trying desperately not to think bad thoughts or Billy Mumy will send them to the cornfield.

It could be superstitious nonsense unless the mind can influence the physical world outside the body, independent of physical contact. But that stretches "rational" pretty thin.

But then I thought of another possible interpretation. You're probably aware of the theory for parallel worlds from multiple dimensions.  It's the theory I favor for Time Travel, to avoid paradoxes: if you go back in time, it creates a new parallel world since it alters the course of time: your world continues on as it was, and you're now in a new one.  You probably also have heard how sub-atomic particles can move faster than light, 'teleport' and be in more than one place at a time.  If thoughts, memory and consciousness are electrical, and effectively made up of these particles, what if it is not the brain altering physical objects and events, but 'selecting' the parallel world where the outcome is the one it 'sees' from imagining the concept, and the consciousness then jumps to that existence. The you that you know as you has now moved across to the nearly identical world and things carry on as normal, for that world.  Such a small change isn't noticeable, only a die result of a 6 instead of 1.

If that could be, imagine what a person could experience and travel to as this ability flexes and becomes capable of greater jumps.

Unfortunately, it's probably just random chance.  But... hmm.

Have any of your own Dice Superstitions?

Enjoy the Movie!

Land of the Lost: Prehistoric Pulp Hunting Parties So Far

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Slow, steady progress for the Prehistoric Pulp project continues, much like the glaciers that will eventually cover most of their world. Luckily the '200 club' at The Warhammer Forum is a year-long project, because I don't have a lot of time for my creative projects, but it is nice to know I have it and the goal to finish.

This month I only finished the raptors but with the year one fourth finished since the 200 club started, it was thought a good idea to get a group shot. Since my project isn't a single army, but an entire setting for the skirmish game, I took some action shots in the prehistoric lands.

It's been dark & rainy, so photos are not the best but there could have been a lot of volcanic smoke in the air

Click for larger:
A Caveman tribe's defense against the encroachment of the Planta is interrupted by a hunting Raptor pack!
This has woken the formidable Gigantogorillini. The confusion distracts all from awareness of an even greater threat in the distance.


Lots more of this project in the year to come... more cavemen, neanderthals, great apes, great hominids, saurinids, and more.  

Movies to Game By: The Mist

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Time for another movie review from the gamer perspective.

Thanksgiving behind us, Christmas fast approaching, weather getting chilly, holiday spirit... what better time for a suspenseful, creepy horror movie?

This weekend I set aside some time to watch The Mist. It came out in 2007, and I'm not sure how I missed (get it? ba-dump) this one.
Maybe I thought it was a remake of The Fog, and purposefully avoided it, I can't say for sure.

I wasn't expecting much to be honest, just some cheap chills and startles on a dark and stormy night.
But I was quite happy to be dished up a lot more than that.

As always, I'll try to keep spoilers to a minimum: no more than what you might see in a trailer.

To start, this is a horror movie.  If you don't like to jump, if monsters scare you for weeks, if you don't like creepy, then this won't be for you.  A shame though, since there is a good chunk of philosophy, musing on human nature, religion, and theoretical science, which again, I wasn't expecting but was very happy to find.

As the title suggests, the main event is the encroaching of Mist on a small town, in the Pacific North-West.
As many people head to the grocery store to stock up on supplies after a storm, they find themselves trapped by a mist... and the thing or things that the mist might be hiding.

The tension is very well crafted by the film, and the pace of revealing more about their situation is well timed.
In addition to the slow unveiling of the danger they are in, the sub-plot of the ever-growing threat they pose to themselves from their fear and superstitions is just as interesting and entertaining.

Probably my favorite character was Ollie, a bagger, played by Toby Jones.  He has some memorable lines that I could relate to, which I'll put at the end, under spoilers.

I'd place this movie in the horror sub-genre of 'Apocalyptic Survival'.
Zombies are a popular and constant theme these days, but the world-changing nature this movie presents would make a Zombie Apocalypse look like a stroll in the park.  Speaking of Zombie Apocalypse, three characters in this movie are played by actors/actresses who are in Walking Dead.  Not surprising since Frank Darabont directed and wrote the screenplay.  He is also the creator of the TV series, The Walking Dead.  That should give you an idea, if you follow Walking Dead, for the kind of outer/inner threat balance of the drama and action.

The ending is one of the most bleak yet beautiful I have seen in any movie.
It will stick with you for a long time.
This is helped by the ideal music selected for the final scene: The Host of the Seraphim, by Dead Can Dance.

For the Gamers:

This movie has a wealth of ideas for gaming.

RPG is obvious: ideal for setting tension, as it's an easy thing to keep players in the dark (or mist) about what they see and can know.

For tabletop miniatures, this would make for great scenarios for skirmish gaming.  Any genre from fantasy, historical, on to post-apoc and sci-fi could make use of this idea.  Consider the entire table as covered in mist. Drop terrain out only when miniatures get close enough to see it in the mist. This could be done by a GM or use a randomizer table, or have one player play the monsters and use a predetermined map that the human player doesn't know.  For several players of the humans, they could be in different factions, with a core of minis in their control and the bulk as neutrals which the factions try to win over.  I could imagine each neutral having a "mental state" stat between 1-10, starting at 6 where 1 is calm and reasoned and 10 is given up to hysteria.  Every time a scary event occurs, the mini is attacked, wounded, sees another attacked, wounded or killed it must make a test: roll a d10: if it rolls over it's current stat it goes up one, if rolls under is goes down 1. The worse the scary event, the more the die roll is modified.  The religious zealot player gains more sway over minis that give in to hysteria, while the sane & reasoned player can sway those drifting the other direction.  A leader can spend a turn trying to sway neutral minis: rolling for a test to try to swing their mental state one direction or the other.

SPOILERS !!

-Not a lot, but if you don't like any hints, drop down to the RATING section below.



OK, should be safe to continue.

There are a lot of great creatures in this movie!  I had guessed the source of them before the movie revealed it, but, my mind already jumps to such ideas anyway.  A quick glimpse at an entire ecosystem is given, leaving me wanting to see & know more.



The religious zealot character, expertly played by Marcia Gay Harden, gave a theory that it was the 'end of days'.  While I love horror movies rooted in Christian Apocalypse Myth, I could tell that this wasn't one of them, and that she instead represented a more realistic interpretation of such concepts: she and her ideas are dangerous!

The character Ollie has some great lines, such as "Our species is fundamentally insane."  and when asked, "Don't you have faith in humanity?" his reply is "None whatsoever."



Rating

Spoilers off.

To keep in theme with gaming, my rating system is based on the old AD&D armor class system.
Armor Class 0-10. AC0 is some amazing full plate and shield : great armor, difficult time finding a hit with that: you're not going to like the movie. AC10 is no resistance: that common cloth won't prevent a hit.

I give this movie an Armor Class of 9.
It's holding a feeble wooden shield: easy to get past it's resistance and find a good hit.

If you can not be in the same room as a horror movie, I'd drop this to Armor Class 6
If you believe in an imminent Biblical 'end of days' handed out by a wrathful god, and that those who preach it are the best humanity has to offer, I'd drop this to Armor Class 5.
If both apply to you, I'd drop this to Armor Class 1: You will hate this movie.

Reasons: While not the biggest budget, the effects are more than enough to sell the visuals and create the atmosphere that's needed.  The writing and layered plot is deftly done.
This is not the pre-packaged cafeteria serving of horror movie that is the majority of what is offered out there.
The ending alone is worth a couple notches up.


Clips to enjoy! Both have the amazing music of Dead Can Dance: The Host of the Seraphim. 

Warning: This has scenes from the ending, so do not watch if you want to avoid visual spoilers! 





No Spoilers in the one below, just the song in its entirety. Enjoy 


Dwarves! Dwarves everywhere!

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There does seem to be a lot of dwarves around lately...

GW's released the new set for The Hobbit, which isn't tempting me much. The dwarves are really accurately sculpted it seems, compared to the characters in the movies, but the goblins I just don't care for.  They're more like post apocalyptic mutants to my eye than goblins- not that I won't enjoy the movie (!) but for minis..
I am just not drawn to the radioactive defective mutant look.  There's also the Stonehaven Dwarves, from the kickstarter, which are making their way to mailboxes now- mine came today! But I've had such a busy day I didn't take the time to even open it yet- crazy- but I will tomorrow.

But the dwarves I'm writing about are a set of 6 I just finished on commission.  They're from Fenryll and I really enjoyed painting them.  Done in 'Squad Class', my starting standard I offer, but I might have spent a bit more time than called for in some aspects just because I really did enjoy painting them.

Unlike the Warhammer style dwarves, these have more human-realistic proportions, with anatomy such as necks, and upper legs.  Very odd, I know.

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I imagine the one with the torch being the leader, so I gave him 'old guy' hair.
The big red haired fellow looks like the berserker of the lot, but they all look pretty dangerous.
The one with the lantern: not common for a dwarf to shave his beard and sport the big biker mustache.
I am convinced that that one must be the dwarf version of the bass player from Spinal Tap, so I gave him dark brown hair.


I've always liked dwarves.  It seems they inspire either great affection or rejection by people: love or hate.
When I was a kid, and read the Lord of the Rings the first time, I liked the elves the best.  I still like elves, but dwarves really grew on me over the years and they're now my favorite.  The muted colors, stoic nature, great pathos of the underdog... they're just cool. This commission got me excited to paint some of the Stonehaven Dwarves, just don't know when I'll squeeze in the time.. beyond work painting I have the next VSF campaign, this time on Earth's Moon, gearing up, and I need to add some more Quar to my forces.
So stay tuned for a lot of that in the months to come, and wish me luck, because my map placement is about the worst you could find yourself in!

In honor of the lantern dwarf: enjoy!

Nasty Hobbitsess

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The companions to the dwarves in the last update, a host of hobbits!

These are all old oop classic citadel halflings.

A real joy to paint. One of the things I like about painting commissions is that I get to paint things I otherwise wouldn't, like a bunch of hard to find miniatures! It really had me thinking, and not for the first time, what is wrong with GW? I swear that their decisions can only adequately be explained by a desire to socially condition gamers:

GW exec "They want what? Squats? Zoats? Fimir? New Blood Bowl sculpts? Man O'War? Hell, I haven't seen a fimir around here in ages, we stopped making them and all the rest of that stuff. Why? To make more shelf room for Space Marines that's why! Yeah yeah, I understand shelf room doesn't matter much in the age of internet orders, but it's Space Marines, they'll love em! What? Well maybe they'll stop loving that other stuff once they forget about them- just keep showing the new, limited range we're plugging: that'll do the trick.  Yeah yeah, I know the other stuff would sell, but not as well as the big dogs we push, if we continue to remove that other stuff they'll have no choice but to buy what we want them to buy!"

Really, it's all I can think of: Space Marines & certain items, like 40k in general have a greater profit margin, so there must be a belief that eliminating the *less* profitable choices will increase sales in the *more* profitable.  Nonsense.  Just because something sold is less profitable, doesn't mean it isn't worth selling- if it does sell, then they made money, and expanded the customer base & customer happiness, which will create more & more loyal customers as time goes on.  It seems completely illogical to think that if people can't buy a new GW Blood Bowl team, or new (or old classic they chose to stop making) Epic armies that instead these folks will just play 40k instead.  Some might, but I'm guessing most won't: they'll head to Impact minis, Greebo, Willy, Gaspez-Arts, Neomics, convert their own, or more for Blood Bowl, or maybe pick up Dropzone Commander for their small-scale fix.

What if all businesses did this?  Should Coca-Cola stop producing Dr.Pepper simply because it doesn't sell as much as Coke? An absurd idea. Without the choice of Dr.Pepper some may choose Coke, but many might chose a replacement that isn't something they produce.

I'm just a small unimportant little business, much like a hobbit, so far from me to know everything that goes on in the concerns of the 'Big People' but my common hobbit sense says people will be happier with your stew if it has potatoes, onion, celery, and tomatoes in it, rather than just load it with nothing but potatoes just because it's the favorite and it's easier to plant nothing but potatoes.

A lot of the new stuff GW has come out with recently is great, but people still want these classic sculpts, as well as other things, and I can't help thinking GW is crazy for not continuing to make them available and maintain and expand the older games many still love.

And this is sometimes where my mind wanders as I paint some great classic sculpts that are out of production and can't for the life of me think why they should be.

Mental meanderings /off.

... Hobbits!
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The fancy guard was missing his weapon, so I supplied him with a spear.  
So much character in these sculpts, hard for me to pick a favorite, but I'm leaning toward the one at the upper right corner.  



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